While it might not look like this game took longer than your average Ubisoft release, Vosmug’s blog suggests that development was rather rocky, beset by external and internal complications. After a string of demo releases and semi-regular blog updates, the title was finally released on February 24th, 2018.Ī trio of schoolgirls make a bet. They’re betting whether a nearby abandoned mansion is haunted. ![]() The bet takes a more interesting turn when their teacher, Ms. ![]() Sui, overhears the details and decides to join in. The group meets at the mansion in the dead of night, where things take a swift turn for the worse. The group is separated almost immediately, leaving one of the schoolgirls, Vena, bound in a room with a sentient hand. It is then Vena learns ghosts are all too real, and Hand is the only thing keeping them at bay. ![]() But Hand can only do so much, so Vena must help him. While the very premise of Ghost Hunter Vena doesn’t sound spectacular, the game’s writing is among its strongest assets. How the characters in the story are written and how they interact was handled with more care than I expected.
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